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You can change

return $gameSystem.isMenuEnabled() && !$gameMap.isEventRunning();

to

return !$gameMap.isEventRunning();

on line 787 of the www/js/rpg_scenes.js file to prevent the game from disabling the main menu. Interestingly, it looks like most of the useless options were removed in Escaped Chasm for some reason.

Well, that makes sense. It's not hard to find what makes some things work.
The menu seems to be based on keywords, from some of Yanfly's scripts I use.

And thank you, I shall try that when I have time.
(just noticed the message that says I'm replying to myself…)