Overall: Nothing to say except Common Sawyer W.
Gameplay: I still have some longer entries left to play, but I haven't found anything that can top the prefix/suffix system. I thought I could just mash my way through the whole game but so many different prefixes and suffixes came in handy. Unfortunately I tried a more element-based approach and swept everything in my path by exploiting type matchups. Priscilla was a nice way to mix things up though.
Music: Right off the bat it gets my 5 star for the effort put into a completely original soundtrack. As far as I know we're the only guys in this jam to commit to an OST, and this one outperforms Meeting of the Souls IMO. It always makes you happy to see you abusing leitmotifs, the most broken tool a composer has in a game jam. The boss themes were definitely the highlight of the soundtrack for me.
Comedy: This serious drama gets a comedy point for the way Marsha says "Oh-Em-Vee". Wish I had come up with that.
Graphics: GBC-style sprites looked great. Nice to see you putting that Ocean's Dream tileset to good use.
Story: You get the Grave Secrets award for most poignant story of the game jam based around the default RPG Maker guy. Love the new bits and pieces you added between my test run and the jam release, such as the new intro sequence which really does a lot to build on Reid and Harold's relationship. The new dialogue between Reid and Atma really helps drive the story, and I love the contrast between Reid's passion and Atma's indifference.