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This game had a hefty file size for what it was. It ran well for me and I didn't run into any performance issues. The first problem I encountered, though, was the collision detection when it comes to interacting with objects. For instance, the interaction prompt appears but you have to move much much closer to the doors to open them. It led to me thinking some doors were just uninteractable even though they were. 

Another thing that felt uncomfortable was the combat. Swinging your weapon locked you in place during the swing and a bit of time after, so it led to just trading hits with the enemy with no way to avoid damage. Nevertheless, I managed to complete the game and find all the switches that needed to be flicked to green.

(Pressing the QUIT button at the end doesn't work, so I had to alt+f4)

With all that said, I like ambitious entries in game jams like this. With a bit more time I'm sure you could've made this a more solid and fun experience. Congrats on submitting :)

Thank you very much for your comment!

Yes, the doors don't work well, I have to see how solve it.  And the Quit button doesn't work (I don't know why, I will try to make it work next week).  The combat part was an experiment from my part.  I had never done a melee, always going for a shooting one, so I really didn't know what I was doing.  Now, I see what I need to add to it.  Thank you!