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Hey! I played the game and reached the five endings!

So, in the first place, I really loved the cozy overall feel: I really dig the music track!The colour scheme felt like a warm coffee, and I think it's worth mentioning the art is magnificient: I particularly love the main menu!

Now, for the story, it was very interesting because, despite mind-reading, I love how this story was more about trust and how doubts can challenge it. I think, the interpretation Julius has of "annoying" shows pretty well how important trust is to avoid getting wrong ideas and uselessly decaying our relationship with others. And the fifth ending, of course, is the climax of it, and it was even a bit spooky, haha!

I also liked how the dialogue suggests what their previous relationship was like, and how it sadly ended. It just makes the characters more true, you know?

So, I really enjoyed this game!! Congrats on releasing it in such a short amount of time!!

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Thank you for playing our game, and happy you enjoyed the atmosphere! You're on the nose with the theme - the goal with this game was to use mindreading as a way to explore ideas of anxiety/making assumptions about what others think of us, and how getting in your own head can ruin otherwise good relationships and hurt well-meaning people. 

We had to cut a lot of dialogue (the script was originally double the length!) but thankfully were able to keep the most important hints in. We were actually thinking of making a prequel game with the two of them to dive even deeper into their relationship!

- Walt

(+1)

I get you, conveying everything you have to say in less than 1,000 words can be tough, but you really managed to do so wonderfully! I'd be more than excited to play the prequel!