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(+1)

- The background is super low res, (not like pixel art) its just straight up low res.
- The gameplay needs some variation and feedback more then bubble clicker

- The player / camera move code is janky because the player jitters into 3 of itself while moving (it doesnt make you feel fast it just feels like a bug)

- The level design is weak, no variation in the levels, walls are always the same, no sense of progress, I'm not even sure what the goal is.