I made it to the end! :)
The game could use a tutorial, because it took me a few minutes to figure out that you can fight back, but maybe that's only me :D
Also, the door colliders need some work on them, as they were hard to navigate through. Since the panel colliders worked fine, I think it's just a matter of resizing - you could also make the alarm a bit quieter hahah
Concept is cool, as I did not expect a sci-fi entry. For some reason the aesthetics remind me of Dead Space. I also liked the fact there were pickups! I'd definetely play a refined version. Try experimenting with different enemies, pickups, puzzles, floors - but first implement some LODs since the assets are quite heavy. And fix the door colliders! :D
Anyway, interesting entry! Keep it up!