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(1 edit)

I made it to the end! :)

The game could use a tutorial, because it took me a few minutes to figure out that you can fight back, but maybe that's only me :D

Also, the door colliders need some work on them, as they were hard to navigate through. Since the panel colliders worked fine, I think it's just a matter of resizing - you could also make the alarm a bit quieter hahah

Concept is cool, as I did not expect a sci-fi entry. For some reason the aesthetics remind me of Dead Space. I also liked the fact there were pickups! I'd definetely play a refined version. Try experimenting with different enemies, pickups, puzzles, floors - but first implement some LODs since the assets are quite heavy. And fix the door colliders! :D

Anyway, interesting entry! Keep it up!

(+1)

Thank you for the comment!

Yes, you are right.  The game could use a tutorial, and a big remake of the user interface, also! :D  It will need also new sounds, a setting panel to adjust them, and a lot of other things I am sure will pop up if/when I will try to re-work on it.  You are right, perhaps it is only a matter to resize the collider.  I did them really fast so I could submit the game, and I really didn't test them as I should.  I would really like to do a game with a lot of pick ups, puzzles (I love them!), floors and enemies.  I would really like to do it in a "Haunted House" more than a spaceship, because if you like the horror genre, I think it is perhaps "an obligation" to do one of those.  Even so, the original idea of this game (not the one I had time to implement) is really a lot more complex, with more enemies and levels, so I will keep it in mind to expand when I have had more experience.

Thank you for playing!