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(+1)

I /think/ I got both endings. I really like the setting and the idea of conducting the entire game in front of that mirror -- seems like there are lots of tricks to be pulled. There are a couple UI/UX issues here tough -- would recommend using maybe wasd/arrow keys for UI nav and mouse for camera, or something so that the player didn't have to lock/unlock the camera constantly.

I'll take your recommendations to mind for my next games.