Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The guid string will only persist if it is your own entry, so as to protect the editing of other entries. But yeah I'm working on a fix.

I think I found the issue. When you loop over the entries your code:

var entry = entries[i];

entry.Rank = i + 1;

Entries is a struct so you create a new value that you set the rank of, leaving the value in the array unchanged.

It worked for me if I replaced it with just:

 entries[i].Rank = i + 1;

Yes that was the issue, however, I decided to move the rank handling along with the filtering to the server-side. Another update is imminent!