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I'm still figuring out how to get other endings, but this was BRILLIANT. I can't believe you've done so many endings + extra dialogue while sticking to the word limit. This is truly fantastic!!!

Thank you for playing my game and commenting on it, FUTURE RUINS. I'm happy you had fun with it!

I spent most time on plotting and writing the story. The actual script took me about 5 days (I was worried whether I could even finish it in time since I had a shorter personal deadline at 18 April, and I didn't have any art at the beginning). There are some extra edits over the days when I had to rephrase parts differently when they didn't flow well within the VN code.

Sometimes I wonder if other devs count it differently. 🤔 Either way I used Googledoc and colour markers to tag sentences to a character. I worked with pre-calculated min and max word count targets for each section, and eventually moved parts around to balance out the route lengths.

The 'Separate' ending is a last-minute addition since I originally planned out 4 routes, but I felt that it must be a bummer for the player to see 'Ghost' ending (which kind of is the default fail route ending) once again after reaching so far. Luckily I still had a buffer of open space to fit yet another ending, so that there's a follow-up to your choice. It was this or the final mindread is forced action to finish the story, but it felt strange to me since it has always been optional.