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(+1)

PROS:

- THE WATER WAVE WHEN YOU SURFACE 3.14159 / amazing

- Music and Sounds

- Text Animations

CONS:

- Player Movement is abit funky, it is good but it feels off somehow. could have a dash ability perhaps

- The shooty hook is abit slow, if it could go faster and go further and (im sure sure it does or doesnt because it doesnt go very far) be able to hook multiple fish at a time.

- The random fish spawning is easy code wise and works fine, but could be improved to instead encourage more exploration. I found it most intuitive (maybe not the best) to just stay in the same area and shoot the same respawns (spawn kill them)

Thanks for the great feedback!

Yeeee I probably spent far too much time on the water physics xD, but I'm glad a lot of people are appreciating it as much as I do.

For movement and the speargun mechanics, I was leaning more on the realism side. Originally wanted to make the swimming more complicated and involved, but I remembered water levels suck and scrapped what I had for standard platformer game feel. If I had more time, I would expanded more on the swimming to be like DKC.

Fish spawning was a bit of a late addition for me, originally was going to have a much bigger world with specific fish placements, but didn't have enough time. To be honest, AI pathfinding and logic is one of my least favorite things to code xD, so I opted for complete random movement simple run direction math.

Understandable, hey your game works and is playable and complete as a game, I didnt get stuck somewhere with no clear way to progress or run into something infuriating (in a bad annoying way, not in a well planned well designed difficulty spike). Most in the jam cannot say the same.