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(3 edits) (+1)

Sorry if the difficulty balancing was off, I didn't get to do as much playtesting as I would have hoped. I was originally planning to add some better ways to gauge your damage and what HP enemies have so that it's easier to make a strategy, but I couldn't quite cram it in before the deadline. I published some HP values on the main page (plus how the buffing works, which is basically key to winning the game), in case it might make any difficulty spikes a little more manageable. Apologies!