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Heya ! Time for my testing. :p (when my feeling come into play it's of course subjective and can be argued against)

- The character customization, wanting to allow the player more option is nice but the sliders are very confusing, what does each one does ? No idea. If you wanna go sliders I'd say precise what each does but I really think a color square or wheel like in digital  art softwares would be more intuitive.

- The new art is really pretty for the tree is really pretty !

- I simply love Yon's eyeliner, peak character design.

-The art of the gang running is very cute too. 

- When you choose to fight the plant it nothing happens until you click again, it's not really a bug but it doesn't feel right since the player just pressed a button meaning to progress. 

- When fighting the plant, if you tail swipe it the battle ui will come back over the dialogue ui and make it difficult to read anything and impossible to click to progress the dialogue (you can still skip from dialogue to dialogue (or all at once if you've already read it) or press enter to progress).

- I removed the hat but it appeared when I was in the stat menu (which is acceded by both stat and item buttons for some reason) my ropes are missing too.

-I went into dialogues and read both Yon and Swole dialogues then went back to Yon and skipped it then went to Swole and it started skipping automatically. Leaving the dialogue menu did reset it but I feel it shoudln't stay on if I start a different conversation because I simply have no occasion to stop skipping if I wanted to. I think it's just an overlook of the dialogue menu however since it stops skipping in between scenes in different places or even just after choices even on scenes already seen (which is a good thing).

- It's nice background characters get a look though !

- I kinda wish I could get to my house right away to change my look even before HQ but that's mostly cause a hat appeared on me without giving me a choice I think.

- I can see Finn miniature self before going to HQ the first time and before eating with Yon and Swolis. I don't know if it's a choice or a mistake, It seems to go against the "rule" the game has giving us before that if there's a miniature there's a scene.

- I didn't mention it before but the new backgrounds are really nice.

- I enjoy we get to see Yon's DIY spear. x3

 - The facial expressions are great but poor Swolis don't get them. x3 Well he is not really the kind I'm the most attracted to physically or personality-wise but he might be for some other players and I'm sure they're very sad.

- In the interlude the map setting button is over the dialogue ui, both buttons work but it shoudln't be here. It stays in every dialogue after that.

- I'm suprised by the redesign of the Large Serpent but I do like it.

- Tail swipe did mess up the ui here too but it only lasted until Bakunawa attacked.

- When I went to change wardrobe I had completely changed from the base skin, the chosen skin and the skin I ended up with before changing. Everytime I go in the color changes. Also removing the hat will just make it appear again in the stat menu model (or if you try customizing again). Changing wardrobe does let you keep the look if you don't go in again. 

- I did change look again without notice in Yon's daydreaming sequence however. It didn't change in the stat menu however but the point of choosing is for it to appear in scenes were your face is visible I think.

- I wanted to try the other daydreaming sequences but I didn't have access to them yet (which you wrote but I forgot),  the real problem is that you can't leave the menu once you enter it.

- Aside from the color problem I mentioned before I didn't realize it before seeing it in game but having Garfield's base sprite having his hand up looks uncomfortable for him. I guess it'd be annoying to change it though, your call.

-Thimothy's eyes are hot and I thank you for that.

- I really love the new content during the mixer and after.

- Overall notes : The dialogues changes are great (although I'm worried I'll have to do the full game eveytime to see any little change) and I love the character themes (although most were already in the last version but I didn't talk about them last time).

I hope some of that was helpful, of course I may have missed stuff but still.

You're doing great and I love your work, keep it up ! (don't overexert yourself though, it's counterproductive)

The color sliders are; Hue, Brightness, Saturation

Increase the third slider first, then the first one to see the colors, second one is just the brightness.