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(+1)

All around a pretty neat idea! I had to fight some disconnect between what I guessed I was capable of vs the controls the player is actually given at level 0.

Assuming it really is meant to be an “outrun the other monsters” survival game, the main thing I would recommend adding is an event for the first time a monster turns its attention onto the player and gets close. When that happens, I feel like the words OH CRAP RUN! should practically cover the screen. My first few deaths were trying to figure out how to fight those first two monsters, not from failing to run away & stay alive well enough.

The world was very cool and the controls were very smooth once I entered fullscreen. Windowed mode kept trying to turn me to the right.

(+1)

This is really great feedback and much appreciated! Near the end I bounced back and forth on what to give the player to start and I think it ended up being not quite right -- the ability to defend yourself seems like a minimum even if it's not powerful.

The intention was for the gameplay to be a progression from weak prey to an unstoppable powerhouse, so you aren't far off the mark with your assessment but ultimately the pacing was probably just too slow. :D

I encountered the same bug you did with the mouse control in windowed mode specifically which is a mystery to me, but perhaps the HTML version requires a cursor position reset when entering mouse capture mode. Perhaps next time I can avoid making players dizzy.