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So I figured it'd be cool to look back at the year of 2015 and what I accomplished/did in my path as a Game Developer.

January

January I got to assist 2 teams in the Global Game Jam, made some quick cuby-art crossyroad style for a team and some Fungus code for another :)

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That same month Rocket Fist's original prototype was born, as a local multiplayer 2p vita game:

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April

Made a little procedural action game called Sede for a Game Jam:

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And made a crazy little game about a gardener sword for Ludum Dare:

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May

Finished my masters second term project, a cool little PS Vita game called Blanket.

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Went down to Seattle to showcase Rocket Fist in the Power of Play Indie Expo

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June

Made a really cool Virtual Reality experience for a class. That one got to be showcased in a lot of different events :D Had lots of fun with it.

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August

Got to port the VR Experience we made for that class in June to the Vive in a Vive Game Jam.

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Wrapped up Term 3 project in the masters degree, which is so NDA I'm not sure what I can say about it, this picture was on the public blog so It should be good to share:

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Lastly, made some quick art for a friend's Ludum Dare entry, Monster Sheep Vs The Aliens

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Rocket Fist was greenlit after 9 days in the Steam Greenlight :D

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September

Went down to Pax and got to Showcase the game in the Seattle Indie Expo and in a Pre-pax party at the Facebook HQ :D

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Started working on my first game industry job, which led to me stopping working on Rocket Fist for a while :(


October

Changed jobs to my second game industry job :D which led me to freeing some time to work on Rocket Fist again, Rocket Fist started to take huge strides toward completion.

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2015 Review

2015 was a great year for me, I learned a lot, completed my masters degree, oficially entered the games industry and produced a lot of great work! :D I wanted to develop a longer-term commercial project for a while now and this year I finally got it started with Rocket Fist. Today as the year ends I feel way more confident on my skills as a game developer and I'm excited to see what 2016 has in store for me :)

2016

I'm so excited for 2016 :D It has a lot of uncertainty for me, questions waiting to be answered. Things can either go terribly wrong for me, or awesomely right, and I can't wait to see which way it'll go ^^

  • I'm working towards releasing Rocket Fist in April of 2016, can't wait to see if people will actually care/like this game I've been working in so much. Rocket Fist has already taught me so much, and I feel this upcoming year it will teach me even more as I will have to deal with things like Marketing, PR and Community Management :D Not to mention everything that's involved with releasing a game in consoles.
  • As part of marketing for Rocket Fist, I'm hoping to start a streaming schedule. I actually have wanted to do a regular gamedev-stream for a while, hopefully in 2016 I'll make that a habit.
  • The next project(s)… Every now and again I'm daydreaming about my next personal project(s). One thing I know for sure is that I don't want to do it alone. I don't regret making Rocket Fist as my baby project, but I do want to experience sharing more of the project's responsabilities with someone else, I've started talking with someone about possibly making the next project together in 2016 :) I think that'd be a lot of fun.

Well, that's about it for this retrospective :D Looking forward to see what the next year has in store for me and for Rocket Fist :)

Happy new years everyone!