Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Idk what to tell you in that case lol

The gist is that the player's velocity on the Y-axis is set to zero, whereas his speed on the X and Z axis is set to a fixed value. 

Both of these are only during the duration of the dodge.

well, thanks for telling me. I was mainly interested in how you got it so that you could hit the button, but it wouldn't be spammable and just, like, be a fly hack.

Basically you just need to add a delay between dodges

ok, I have a few ideas for that, thanks for helpin out