What do you think of the puzzles? Too difficult or too easy?
The puzzles for me was too hard usually how I would solve puzzles would be something logical yet I couldn't get the logic of the puzzles. I did see "+" or "-" symbols thinking it would be a mathematical problem but then I thought it would only give me 2 digits rather than 4 digits. I basically couldn't solve the problem.
How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?)
The oxygen meter is really good but consider what puzzles are solvable and easy to solve for the first terminal then it would have been a consistent decrease of oxygen and gameplay logic to lead the players to solve with an idea in mind because of the first terminal.
How did you feel about the fire/extinguisher? Were the fires a good enough distraction to keep you on your toes?
The fire was a good distraction I figured out that putting out all the fires first and opening most of the doors would allow me more time to solve the puzzle.
What did you think of the pace/length of the game?
The pace was pretty solid since figuring out a tactic before solving the puzzle would allow more time to solve it.
What did you think of the level design? Was it easy to keep track of the rooms given the constraint on the door charges?
The level design was really good since it wasn't too open nor too close to access. I could move how ever I want to.
What did you like about the game?
I like the immersion you guys put into the game! The sound about the fire makes it so immersive making me want to play it more.
What did you dislike about the game? Non at all. Liked it so much that I thought the gameplay was smooth.
What could be improved or added to enhance the overall gameplay? Make the puzzle at least logical and solvable like in a mathematicians perspective's logic like 1+1 =2 or some sort.
What did you think of the overall feel/ambience of the game? Did the sounds and art mesh well?
The art and the mesh fit so well I thought that the lights was impressive when it turned red and knew right away where the fire was close enough to where I could find it. Also the sound of instructions was so good to the player since it gave me a really good immersive experience.