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I really like the concept of firs person tower defense with a horror twist, and this game has the building blocks ready. It was quite fun to set down the turrets and watch them go. But right now I think there are few things that are still missing. Some sort of indicator to see where the enemies are coming from would be nice to have, many attempts of mine ended before I got to do anything because I was just trying to find the enemies. If the enemies target a specific building at a time, that would be also good to indicate! Indicator for turret health/load/whatever is good to have. And stopping the mouse movement when in menus eases the navigation and movement. But of course, time limits and such probably were limiting factor here. Regardless, good work so far, hope you develop this further ^^ I would love to see where the horror aspect would lead in a tower defense.