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(2 edits)

I love the fact that it is kinda a puzzle game especially the player have this ability to climb up and down the walls  but each level has this very obvious solution that you really dont have to think that long to solve each level. If I would make a suggestion, maybe make some walls in some later levels some unwalkable types and in-order for the player to walk on it, they must drop the leaf they are carrying somewhere safe and look for an object to put on that wall so that they can walk on it.