Hi, this game has improved in concept The idea is there but the execution needs improvement. Your art assets are good but the actual game is lacking. I liked the big differentiation between the visuals of each level, but finding the fragments means something different in each level0 The abilities gave nothing to the player. Learning the AOE attack was useless since no other level needed it, and even the level that could have used it didn't need it any more. The AOE was nicer than the basic attack because of whatever weird hitbox/double hit things are going on with the basic attack. The climb ability only works on those blocks in your memory so the player didn't even gain anything they just travel to the teleport maze differently. I was confused why there was no fragment after the teleport maze, but I'm assuming there just isn't another level. There was no clear end to the game.
I played for ~1hr, it was not enjoyable. My first encounter with the game was opening it, getting greeted with your letter and then quitting the game because I found the exit menu before the enter key. I further wanted to quit after the first thing I interacted with was the outhouse. I only played that long because I wanted to see everything your game had and to experiment with some mechanics, otherwise I would have quit after within 5 minutes. The fragments were easy to get as it was mostly just walking to where ever the fragment was. This game needs more planning and execution. This game feels very random and distasteful. The player jump and movement still feels really bad. There are a lot of things that need to be fixed but a short list would be :add your own colliders, add invisible walls, add kill-planes if you're going to let the player walk off the edge, and make the player movement feel good, especially since that's the mechanic the player is always using.