Hey,
For this version I liked the ship UI changes you guys implemented. I think it makes a lot of sense. I think the biggest issue I saw was that the monster would start spinning when it targeted me. With the new ship UI its actually slower to move than in the last playtest as there is a delay when switching view, and as such I'd recommend making the monster a bit easier to deal with. I think the hide feature is a really cool feature, it allows me to avoid 1-3 encounters with the monster in a playthrough, but if it started tracking onto me it would still bash into me and depending on the encounter one-shot me. I also noticed that I would take damage from it when it was spinning even if it didn't touch me. A fun feature now with the hide is that if you repair your screen with the power off the screen will turn on, same with anything else that was repaired.
The new map was interesting, I think the game play is pretty similar to what how the old one played and don't really have a preference. I think it would be very cool if you could select which ship to salvage. I did find that there's a wall at the very start that's not displayed on the map. Additionally, after collecting the last item, the goal to return to the start was weird as I didn't actually have to go to the start. I did find that as I improved with the control and understanding of the monster's spin it got easier to play and became beatable. The speed change from roaming to targeting is very confusing.
I look forward to see what you next iteration will look like.