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I like the art, it's not exceptional but it's nice to the eye and has a style it's following.

Not the biggest of the gameplay, as the mechanic of needing to pass a level in a certain amount of time (going from air pool to air pool) is not too interesting without obstacles. There's no challenge in that.

Another thing that I didn't like was that the controls were only bound to arrow keys. Would be nice to have them on WASD as well as most games use those controls and that's the first thing that most people will reach for. Right now I had to figure out the controls on my own.

But it's a finished product and it works so good job on that!

Yeah...lack of obstacles was my biggest regret for the project.   Like I had a few in there, but they weren't plentiful (and if I had a bunch of the same in a single area, that would be bad for different reasons)

Certainly a fair critique.  I tend to try and bind WASD and arrow keys to the same inputs, but I'll admit it slipped my mind this time.   

Thanks for the review!