Warning, a rather stupidly long comment about an hour long demo and most likely missing the game's point.
Good game, not great but very high potential. Although not a fan of "guy with beautiful women go to adventure" troupe, I enjoy the story for most of the time. I like the fact that in cutscenes or in rest, the members do exist even without talking. I also like about it's simplicity yet intriguing story, knowing well when to just go right into it, when to long story chatting and when to let the player find the story by themselves. The story also have good "wall" between funny quirky time with the girls and serious life threatening situation. It's probably just me high on coffee when playing this game but jokes are funny, even though sometime it didn't try to be joking ( WHY AM I SO FUCKING SHORT)
And for someone who enjoy rpgmaker combat I say this game combat fine.It remind of Lisa and it's fangames, where it's repetitive yet still feel engaging. I believe I learn most of characters traits from combat, which mean you try to put characteristics in their combat animations, which is good.
Loot from battle is fine. Art is marvelous. Some enemies are interesting. Choice of location is legendary.
Can't wait for more.
Critiques or opinions, but i believe these could be set aside by the fact its very early version and what kind of exactly this game is and the fact I am stupid, but since I wish this game have great success in the end, I dont care:
1) Skills limited by resources is good idea, as these people are not from the planet mean they have limited resources. However, the resources are abundance which remove the "limiting" aspect. I suggest to downgrade most of the scavenge reward from ammo to money or useless items that only can be sold. Equipment scavenge reward however is fine. HOWEVER, this maybe by the fact I bought alot of ammunition from the tree merchant.
2) Map enemies are sparse. I suggest increase the frequency of battle in there, but don't too much.
3) Most grouped enemies are too simple to fight especially when Virone is in the party. I suggest putting down high priority enemy in group and lower mass attack damage. Like holy damn I could one shot them with Virone attack.
4) I never sold an item, it's probably my frugal habit in RPGmaker games but most reward money (battle, scavenge, quest) can be the budget for basically everything. Kinda sad because it could be monster hunting type where monsters drop their special reward that could be sell, but that is my opinion.
I straying too far. I believe it would be still great game even nothing really change. I am probably going to regret writing this and please just ignore if it make you mad. Tq.