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1. The game was much more interesting with a more fleshed out map and the museum map was a great help in getting your footing.

2. I'd say the map is a touch too big.  Though having an in game map was nice there are so many rooms its really easy to completely lose your baring and get completely lost.  But maybe that's by design.

3. The addition of more rooms made hanging onto walls a much more viable strategy to maintain visibility but if you tried crossing one of the larger ones you could still hit points where the flashlight wouldn't illuminate the opposite end.  Shout out to natural flashlight flickering giving me a heart attack.

4.  I just really like the map itself.  It feels much more like an art gallery and it was just nice getting to see the various pictures on the walls.  It made exploration a lot more satisfying.

5. While I do like the map itself I find it really difficult to navigate.  There are so many rooms it was really easy to think I knew where I was going then get totally lost in ways that were more frustrating than interesting to overcome.

6. The difficulty felt odd.  It felt weirdly easy to find painting pieces, I stumbled into new ones every minute or so.  But I'd often lose them again as I had to swap out for batteries and stuff because the flashlight just doesn't work when crossing large rooms.  The monster felt really good though, terrifying but manageable.