- I thought most of the puzzles were pretty solid not too easy and not too hard. Though I will admit I was at a loss in terms of the last puzzle for the launch code.
- I honestly really liked the oxygen meter. With the persistent fires and the larger building it didn't feel like you had no time but it was constantly breathing down your neck as you had to balance between puzzles and time.
- I liked the fires. They were a much more present threat since there was more to do and more ground to cover. The fact that they would reappear was an excellent distraction that helped break up the puzzle solving process.
- Honestly I think the length is very comfortable. It's long enough to require some dedication but not to extensive to be daunting. It's a good game to speed run.
- It felt pretty simple to figure out the layout after an attempt or two. However some of the doors didn't open or would only open from one side which was frustrating when I was trying to experiment with alternate route setups.
- I loved the new puzzles and the fire. This felt like a great extension of the original concept and I'm really happy with the decision to keep experimenting with all the elements that had been in the previous playtest. I think it gives the game a stronger sense of identity and makes it rather unique.
- Only real complaint is that I wish there was a restart function. The games exactly long enough that you know if you've botched a run and I wish there was some way to just restart and take another go instead of having to wait for the o2 to run out.
- I really like the game as it is designed. My only issues are some bugs with the doors and the difficulty in restarting a run. Otherwise I really did find the game very engaging.
- It was really neat. I liked the audio and the posters were fun especially as you go through and the rhythm of your runs begins to take hold. I appreciated the distinctive art which was easy to find in the minimalist rooms.