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(4 edits) (+4)

So, just some feedback. Note I'm not a senior game dev with 50+ projects under my belt, but I am pursuing game dev as a hobby and like to give feedback to other devs. The difficulty curve seems very steep for early game and it leads to a lot of fighting with RNG. I understand that to a degree this is to be expected, but If im resetting my game on encounter 6/7 before i can even reach the third level, it might discourage me or other players from continuing to play. Please consider adjusting the difficulty curve a bit, or implementing hard-coded sets of allowable encounters for different level caps. Maybe i have just had extremely bad luck, but I dont think first impressions of something should be left up to RNG.

Hopefully this doesn't seem to critical, and I dont want you to feel attacked, I dont know what level of experience you have in game design; but as someone who's also aspiring to design games in the future I wanted to give my thoughts in a straightforward but sincere way. Best of luck in your development endeavors and i cant wait to see where this story goes! :)

Thanks for the feedback!

I'd say level 1 is probably the hardest this game is more of experiment with the bonuses and stats the game becomes much easier after level 1 since bad rng can lead to your defeat really fast