The character illustrations are nice as they are. Most western-made stuff like these make use of horrible looking character designs as if they were trying to disgust you to death.
How about steering the game where yoir choice will have a deep impact later rather than just choosing the event that will occur currently. So there is this scene in chapter 2 where you see the huntress in trouble with the centaurs, letting them have their way with her and staying that course should give the player the chance to rid her and when the player does not come to the forest, then the centaurs would get the chance to knock huntress down... And the like.