Am I missing something, or is the game balancing absolutely ridiculous? The starting areas were tough but doable, but the dungeon is just terrible. Even the non-boss enemies are nigh-invincible and take a good five minutes to kill. The potato boss does three attacks in a row, all of which can do over half your health per attack. How am I somehow the only person who finds this absurd? I don't want to spend two hours grinding the starting area just to stand a chance in the dungeon.
Am I forgetting something?