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29 APR 2023:



- There are now two different explosions when you hit an enemy. A smaller one when you use the "rapid laser" and a larger one when you use the "scrap cannon".

- More importantly, I reworked all of the explosion animation code so that I can show multiple "damage explosions" at once. This took a while to figure out. But it had to be done because there's no point spending time in Embergen making fancy explosions that are only going to be shown once per enemy. 

- One of the nice things about Embergen is that it has a nice amount of PRESETS: 


So I can take a prefabricated effect that is close to what I want and adjust it to my purposes.  Right now I'm trying to make a lightning or electric discharge sort of effect (which they don't have  a preset for, but a few come close in principle). I also saw that they have Premium Presets, the first one being clouds. So if you don't want to buy the Embergen software, you can just buy some presets. Think of it as Kitbash but for explosions, clouds and particle effects. Pretty cool. I'm not affiliated with Embergen by the way, I'm just happy that I found an "explosion solution" that fits my minimal  budget.

- The majority of my development time is going to be in Embergen the next few weeks, with minor code adjustments to get the explosions to line up properly over the enemies. 

QUOTE OF THE WEEK:

"A problem is a chance for you to do your best." -- Duke Ellington


Thanks for reading and have a great rest of your week!