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Wow! this game felt really good to control, and I love the artstyle. I think using time as a ressource while and manipulating time loss actually feels pretty good. 

I have found one way to beat the game and felt like there were multiple more, but I'm not sure how to interact with some of the tiles on the map.

I really do think you could fletch out this idea into a full game, with the right vision in mind. Congrats on submitting!

(+1)

Thank you very much for the kind feedback <3

You are right, there are different ways of playing the level. Just yesterday, friends showed me an alternative to what I thought, was the optimal path, which worked totally different!!

I'll at the very least work on a second level, since I already implemented a few more mechanics and elements that didn't make it into this version of the game.

I can inform you, once there is an update~