Wow! this game felt really good to control, and I love the artstyle. I think using time as a ressource while and manipulating time loss actually feels pretty good.
I have found one way to beat the game and felt like there were multiple more, but I'm not sure how to interact with some of the tiles on the map.
I really do think you could fletch out this idea into a full game, with the right vision in mind. Congrats on submitting!