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Dungeon 7 remains a pretty neat dungeon. Much like Dungeon 2, it's the sort of dungeon where once you're fully trained in the fetish, the fights are a breeze, but it's a fair bit of work to get there. Fortunately, the infinite grinding area makes that straightforward... though I explored first to make sure I didn't miss any chests while blindfolded, since it'd be a pain to look for them otherwise. The quick access paths made navigation delightfully straightforwards, once I got the hang of switching between a trained horse for transport and an unblinded girl for vision. The thing where you can freely swap cursed gear for higher level cursed gear came in handy when I found the loot chest! Once fully equipped, it was quite straightforward to max out the titles, though even then, the boss required a bit of thought and loadout reworking to deal with. Thematically, my favorite dungeon so far, and definitely improved from my first testing.

Dungeon 8 gets me into completely new territory, and was another mechanically interesting dungeon. Given the targeting of enemy moves, tanking was unreliable, and often counterproductive; there are a number of dangerous enemy moves that you don't want focused on a vulnerable target! At the same time, the severe and progressive nerfs to offensive power from the dungeon's effects forced another change in strategy. I found special attacks to be rather unreliable, and fell back on an all normal attack party. With my stats so debuffed, I found it quite workable to stack defence debuffs on the enemies and offence buffs on the girls, which gave enough of a swing to do some real damage. This included use of Madoka's Careful Aim - Quickshot combo; quite viable if she protects herself with Glitterdust first, but that's pretty slow to set up and unreliable in targeting. Fortunately, the final boss only did one type of damage, and I managed to get the necessary debuffs stacked on my second attempt... though my own team was also pretty helpless by that point, rendering the fight quite the slapfight. Fetish-wise, the humiliation aspect of this one landed better than I'd expected going in; a few more lines of dialogue for relevant events would make this even better. I also noticed the abundance of liquids rewarded by the dungeon. This felt very generous (even though I had to jump through some hoops to collect them all), but also like a bit of a missed opportunity; in a dungeon focused on the bladder mechanic, I'd expected to find drinkable liquids that interacted with that value. Instead, the obvious cursed bait was a chest full of more baby gear... which was funny, but nothing I didn't wind up accumulating from the dungeon anyways, and didn't even help with the title acquisition. The post-boss loot was also disappointing; four stacks of dungeon fetish removal is usually overkill after beating the boss, especially since it's usually more desirable to get a fetish-increasing item at this point, to help fill in title requirements for the luckier girls.