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The concept is neat! At first it seemed like a rythm game, similar to the dancing minigame in San Andreas, but its all automated here. At first, it feels really clunky and a bit restricting, once it picks up some speed it does get quite chaotic and fun, but I still think that the "if the item is in the square and you press one of the lines' button, the item gets sent that way immediately."could be a better system in this game. 

Thanks for the feedback! Originally this game was built around the mechanic that the files would continue across unless you pressed a specific button (more akin to a traditional rhythm game), but we ended up settling on this "pipe switching" approach instead because we felt it gave you an opportunity to breathe by automating some of the timing. Still, we often ruminate on that choice, and it's cool to hear from the community!