Day Four
It is starting to look like a real game! Take a peek at the opening scene.
I added some details to the stand and walk animations that i realized were missing, such as the jacket pocket, and finally fixed the fist. Why are hands so hard to draw?
I also did a very simple talk animation. Can you believe i never had such animation in any previous game? It is so obvious now, but it did not cross my mind that the characters where a tad too static while reciting their lines. I suppose i was more focused on the words in the speech bubble than the characters.
Evidently, i wrote the speech system. It should be one of the easiest part, but funnily the talk animation made it a bit more complicated than i expected, especially given that now i can have the player face not only left and right but also up. I may be overcomplicating things.
Speaking of overcomplicated, i spent (wasted?) a couple hours, maybe three, trying to understand Haxe’s documentation regarding macros, to try to simplify scripting scenes, such as the one in the GIF above, without as much ceremony as i was doing yesterday. They are now a very limited kind of coroutines, but i am glad i made the effort seeing how clean the code is now—if you do not look at the macros themselves, that is.
I think James is mostly done. My plan for tomorrow is to begin drawing the rest of the characters.