You are on the list for upcoming Quest Games:
https://www.reddit.com/r/OculusQuest/comments/bsmw6k/all_released_upcoming_hinte...
Are they just speculating or did you make an announcement somewhere?
You are on the list for upcoming Quest Games:
https://www.reddit.com/r/OculusQuest/comments/bsmw6k/all_released_upcoming_hinte...
Are they just speculating or did you make an announcement somewhere?
It's not a speculation. I mentioned it in a couple of places.
Actually, after playing a while with Oculus Quest, I want to give the port a go in following weeks. This will push gameplay systems further away, but I'd like to get the game to Quest anyway. And I'd prefer to check how does it work on Quest through the development. To not get carried away with some things that could not work well on Quest (performance wise).
I expect that it will take more than a few days, especially that I created just one android app very long time ago. And I was using a library designed to handle mobiles. Currently it won't be just switching from PC to Quest but actually having both versions work all the time. Good thing is that I actually have low level stuff finalised - there shouldn't be anything more coming. Just the actual game. That's why it is safe to port it to Quest now.
I am almost sure that there will be problems. There will be patches of code that might require a bit of a rework. Not just change lib/functions but more fundamental ones.
And I do expect a performance hit. There are just 3 cores available on Quest. Probably I will try first modifying multithreading on PC to check how does it work with 3 cores. And I might have stick to smaller levels only. For graphics, I will probably disable some stuff and simplify meshes by having less subdivisions. Then, I will be also adding foveated rendering, which will also help. I am more concerned about CPU but there's nothing that can't be solved :)
I wonder if it is possible to feed camera into background. I actually like walking with Quest on seeing what cameras see ;)