https://github.com/mxgmn/WaveFunctionCollapse#tilemap-generation explains it. Note that the unity version has a mirrored "L" orientation and is missing "/"
Glad you got it working!
https://github.com/mxgmn/WaveFunctionCollapse#tilemap-generation explains it. Note that the unity version has a mirrored "L" orientation and is missing "/"
Glad you got it working!