Hey zelanius! I'd considered an MV version but I can't think of an elegant way to do the plugin commands that would still allow for the same versatility. If I come up with something I for sure will.
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Thanks for the response, Trihan. I thought that might be the case, as I recall someone else (I think it was Ramza) who mentioned how MV was more difficult to build plugins for due to the way their script was structured. Hopefully, you will find a solution, as this would be a really nice way to limit item stocks and manage game difficulty (and force some crafting on top of that), instead of a tedious "Show Choice" menu with tied to various variables and switches which will certainly make me go @_@.