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(1 edit)

I agree. While testing it was the one area that people complained about, but the problem lay within the animations as they weren't made in place, but actually contained movement in them. So simply calling the animation moved the fox a predetermined amount. Since the model was a free asset that included animations, there wasn't much I could do in the time I had left with my abilities. During the last 24 hours I tried to overhaul movement to be point and click, but again, didn't have the time to finish the conversion.