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Setting looks nice with the managment and supposed corruption. But I just cannot get over the controls. Or lack thereof. No mouse, no keyboard scheme (at least I did not find any), no fullscreen...

I can use fullscreen with 3rd party tool, but I still have to guess what control does what. And get cramps in my hands for using arrow keys. Maybe it would be different with  a gamepad.

This is rpgmaker game, is it not, you could include that script that makes fullscreen with f4. I saw that png in game folder, but there is not written what does what. Also, arrow keys suck. I use wasd with index finger on f.

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>I still have to guess what control does what
>I saw that png in game folder, but there is not written what does what.
I thought they are very self explanatory
Arrow keys for movement,
Esc is cancel,
Space or Enter is select.
The rest are on the PNG you said didn't written what does what.
Also you can press F1 to change keybinding if it bugs you so much.

>This is rpgmaker game, is it not, you could include that script that makes fullscreen with f4.

I mean the maximized window button to the top right works, since I am using an optimized exe file.

F1 is good. Thank you. You should advertise that.   I looked at several of my rpg games and none could do that.

Maximizing a window does not remove the title bar. That is maximized window, not fullscreen.

And wtf. I just tried to upload the png  in the chatbox to show what I meant. It shows the text. The black text. You used the "background color" or something like that    for the area below the keyboard in the image did you?  In photo view on windows and some other apps that is black, so I could not read the black text. 

>You should advertise that

Noted

>Maximizing a window does not remove the title bar. That is maximized window, not fullscreen.

Welp,  sorry but that can't helped.


>The black text. You used the "background color" or something like that  

Ohhh, the back ground is transparent, I am using the old Win7  picture viewer since the Win10 one sucks and didn't notice the new one default back ground to black.
Will do something about that in the future.

Welp,  sorry but that can't helped.

Sure it can. When I read about fullscreen in rpg maker games, I learned, that devs include some script that puts it on f4. Some even have it in regular options, but there are different  versions.

Maybe fullscreen is misleading. It is not switching resolution of the display.   It is just borderless windowed fullscreen.

 I have 3rd party tool that can toggle the window attribute for displaying the title bar. I really should be doable by windows itself, but they chose not to include this feature. Along with always on top and transparency. Windows can do all this, but you have not buttons to make it happen.

With widescreen displays, vertical pixels got more  important. Title bars are a waste of screen space.

(+1)

Welp I just fond out "alt+enter" will toggle fullscreen mode, just let you know, and I will put that info in the next update.

(+1)

>you could include that script that makes fullscreen with f4.
Yeah, about that... it's not a script but a thing to do with the default exe file, but my tweak on the game requires me to use the 3rd party exe file to run the game so it can run on a smoother FPS rate. So yeah that's a bit beyond me.

Whatever the makers of rpgmaker were thinking to not have fullscreen option ...