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(+1)

gonna be honest , it's not bad concept , i would've used other language not python for it , but it's still something that can be used , instead of writinf the game function , you'll only use 

createWindow(800,600)

Player player = new Player(10,10)

if(input = key.d)

player.velocity = 10

and so on... , nice tool cant wait for it to be finished 

also write a level loading system for tile based games , like

(2 edits)

Thanks, I was planning on adding an animation system to this release, but I don't know how to make it efficient. I haven't thought of adding a level loading system, thanks for the idea :) also, what do you mean by writnf? Edit I realised you meant writing