Thank you so much for this feedback!
Okay, let´s go part by part:
MOVEMENT:
I´m still getting the hang of player movement, i started recently to actually play around with gravity, acceleration, friction(deacceleration), etc. So it´s still really new to me, if you have any tips on how to make the movement more precise but not restrictive, i would love that! Especially when it comes to jumping, cause i just can´t get it right!
PACKAGE COOLDOWN:
I was actually thinking about doing a limited box count, so the player wouldn´t only use the package for everything, because then the letters would be useless. But to be honest, i don´t remember why i choose the timer over the package limit, i just know i did it because i didn´t want to make the letters useless.
INTERACTION KEY:
Again, i don´t know why i did it, i just did, this was kind of in auto pilot, i needed to finish the level in the truck, so i did it, and the way that came to my mind, was using user input. I can´t even defend myself on this one
LEVEL DESIGN:
Yeah, i was never the best at level design, and in this game it got even worse because i started making all the levels today. So my poor skills at level design, mixed with my poor time management, resulted in these levels. i did notice that the one way sections where frustrating, but as i said, since i didn´t have much time left, i decided to export the game the way it was. So yeah, i´m not proud of these levels, but in the end, they did teach me something. I am practicing this, because i know how important it is for a pleasant experience.
But for real, i really appreciate you took the time to write this review, it really helped! Again, thank you.