Hello!
I just tested the pack again, and it imported just fine, in both Unity & Blender.In the .zip file there is a .png file called "Gradients.png", that is the texture pallete used in this pack.
In Blender make sure you connect the image node to the principled BSDF in case you don't have it.And in Unity assign the image file to the albedo in a new material in case it's locked.Hope this helps.
Viewing post in 200 Low Poly Universal Asset Pack comments
Had the same issue. Not that experienced with the Blender, so will need to look for more info on how to connect image node etc. But in Godot solved this issue with the same fix as in Unity. Added texture to the albedo. Unfortunately in Godot some models have missing faces :/ For example rocks in the campfire.
Hello!
Did a check on Unity & Blender, I've also checked for the inverted normals but everything was alright for me.
Make sure to set the blending mode to opaque if available and turn off backface culling.
I'm not really sure why there are missing faces on Godot, I have never used it.
If the issue still persists I can issue a refund.
Yep, issue persist with Godot. Im actually considering switching to Unity. And about a refund... are you joking?? No need for refund, man you spent a lot of time working on those assets and I literally spent just couple euros buying them. Your work already is very devaluated by the market saturation. So please, no refund needed. If I will need some small edits I will learn how to do it myself.