Wouldn't it make more sense for rabbits, fawns and deers to try to flee instead of fighting back?
If they'd flee you wouldn't get furs, nor meat, nor exp.
I'm saying that cause seeing bunnies attacking and dealing 1 damage is kind of painfull, and deers seem more powerfull than wolves wich is odd...
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Yeah I see what you mean. But then it would be more like you try to one-shot the animal or it would flee kind of battle, which would not be that enjoyable for gameplay I think. I chose at the beginning to make the fleeing mechanic rely on the player, you can choose to flee and avoid battle with them (rabbits, faws and deers) as they are "non-agressive" and won't chase you, the wolf for example is one of the enemies that will not let you leave easily. At least not without a check with your speed and his own, and when you're too low in speed you cannot win.
The rabbit deals 1 damage when you are low level, and as you gain level and the damage it inflicts is 0 you'll get this message instead "tries to hurt you but cannot".
I also implemented basic RPG mechanics like the animals in the second area are a little stronger than the ones in the first. The wolf in the first area that you encounter in the night is weaker than the buck from the second because of RPG logic, which is not really realistic yea :')
But if you compare its stats with stats from the wolf of the same area, the wolf still has higher stats! I try to find the right amount of gameplay and a semblance of reality if it makes sense. I hope you still have fun with the battle system aside from that!
If i didn't like the game i'd simply have quited it uninstalled it and be done with it.
Nah, your game is cool and i though i'd give my opinion.
I guess trying to kill fleeing ennemies before they do could be a pain.
Btw, the owl didn't appear in the list of possible encounters even after i killed one.
I hope you plan to add more content in the love route with the redhead in later version, because it feels really unbalanced as things are.
The "corruption route" gives you two woman to do with as you wish while the "love route" gives you access to a one time strip tease and a handjob from a different woman. Even in terms of morality/casualties the love path doesn't feel more human than the corruption path.
It's nice to have the choice between different approaches though. But as things are i don't see any reason not to go down the corruption path, unless bestiality is a taboo for some, but then again i don't think it would be the case for a shapeshifter.
In any case, cool game, waiting to see where it leads
Thanks a lot! I have to revamp the love route to be honest, and add quite a lot more for it to be on par with the other path. But people overall tend to be wayyyy more interested towards the corruption route so the other one has been left with its cobwebs for a while. I see your point about morality in the "love route", and I think it would be a good idea to at least give more choice in what you want to see and how you want to act. It's noted for a future modification.