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(+1)

Neat game!

Things I liked:

The aesthetic: Your choice of assets worked really well, and I loved the main menu's old-timey illustration. The hidden skeletons and the flying eagle were really nice touches too.

The sound design: Your choice of music and ambient sounds were very well-suited for the feel of the game.

The mushroom hunt: Laid-back games often work really well with a collectathon on the side, as well exampled with your game.

The lore: I really liked that you weren't just thrown into an environment with a to-do list. The npc partner was a good way to introduce the tasks. I also loved how the casual mention of the Indians being unhappy if we were caught tied into the shot skeleton.

Things I disliked.

The lack of an in-game tutorial: I had to leave the game and go to the game page to find controls, which is fairly annoying. Additionally, the more complicated mechanics, such as trapping had little in the way of explanation. I just found myself wandering around trying to figure out how to put down a trap, and it took a while to realize I had to set it.

The trapping visuals: with no visible animals wandering around the map, I had no idea where the animals were, or if I caught any. After a while of just running around checking my traps, I decided to finish, and I was surprised to see I'd caught anything. Being able to watch the animals enter the trap would have really helped the gameplay experience.

Things that would make the game better:

Hunting games usually benefit from more realistic movement, adding things such as screen bounce and breathing and jumping sound effects would really help ground the gameplay into the environment.

I also noticed that there were some collision bugs, such as one boulder I could walk through, and also that following the river through a cave would lead you out of bounds. A solid invisible barrier around  the map would fix this.

Synopsis:

Overall I really liked the idea and mechanics behind this game, a trapping simulator is not something I've heard of before. The environment was quite beautiful, and I think that was what I enjoyed most about the game.

Good job!

(+1)

Thank you, I am glad you like it!

I agree, more visual feedback for the player would help the overall experience. I ran out of time to fully rig and animate the great 3D models that I found as a part of this jam. That is part of the reason for having all the trapping happen “off camera”, but in a more fleshed out version I would want to have the animals around their den sites to make it more apparent where they are.

Also, thank you for letting me know about the boulder. I discovered the river cave mouth shortly after the submission deadline had passed, but I did not notice that one of the boulders was missing a collision as well. I will add that to my bug tracker and go look for it in game.