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(+2)

Thanks for making the game.

I tried the game with my brother. We enjoyed walking around, picking mushrooms, and looking at the landscape. The beautiful art and realistic audio made me feel like I was really there!

It took us a little while to figure out how to interact with the world, but my brother eventually found out that 'E' did something after pressing just about every key on the keyboard (maybe LMB would have been more intuitive?) We weren't able to catch anything, but I have heard tell that it is possible from other commenters, so perhaps I should try it out some more. Also, the turtle on a stick behind the waterfall was a nice detail.

We found a way to climb the mountains by going through the waterway arch and climbing the mountains from the other side. It's a nice view up there, being able to look over the entire map. It was also possible to fall off the map by going through the backdrop. When hopping on the sticks on the rock in the water, I got stuck. This might be because the collision shape was too detailed, lifting the player's feet off the ground.

The player's pill shape casts a shadow, but it's not very noticeable. I didn't quite understand how to win, but this is the one of the first open world games that I've played, so perhaps a win screen is not usually needed in this genre of game. I tried trapping Benjamin, but it didn't do anything (^_^). It would have been nice if Benjamin had an idling animation, to make him look alive. We were confused about what to do after we finished laying our traps and Benjamin told us to get some rest. We tried walking into the tent to sleep, but it didn't do anything.

A day and night cycle might make the game look even better than it already is, but the game looks astounding anyway! The 3D sound of the waterfall also sounded nice.


Thanks for submitting the game!



P.S. I use Godot as well.

Thank you for trying the game and providing some great feedback!

I agree the game could have used an in game tutorial to explain the core loop better. I was running out of time and I had to cut the gameplay down to get to a “playable” state, so you have to trigger the bedroll in your tent using the E key to cause the game over state. Once you have placed your traps around the game’s world, there are certain areas that are considered zones for different types of animals. So if you managed to place your traps in the right zone, when you go to sleep it should trigger the traps and it will report out how many of each animal you managed to collect.