Apologies for the late reply, don't visit itch.io much.
TL;DR - Refer to the (scripted events); game allows you some freedom and gives you some choices [that doesn't seem to have a major impact yet] but it still railroads you to an outcome. Though, I guess most games are basically just kinetic novels, so my complaint is kinda moot.
[spoiler] Anyways, the last chapter I played [eg. The exam/village] is what I mean. Played it as a traditional rpg, aka explore and interact with stuff to find things. Problem here is by doing this you end up getting hit with 'demerits', aka the guard and adventures. Like, you couldn't even put the potion back or return the gold after interacting w/ the chests. -- No choice of taking it, you just do. And the whole point of you being there was to investigate.
And when I reloaded to a prior save, you can't get the permit or even tell the guard about the circumstances, since the story is you rush to save the kid. You're basically railroaded into ending up in prison, so you can eavesdrop on that convo.
A prior one is how you end up having to retake one of the classes, since it's scripted that you're in class with those narcists.[/spoiler]
Ps. One of the reasons I got tired of visual novels.