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(1 edit)

Day 1 and Day 2

The Game

So I got a better idea of the game as I worked on it. So far, I have just applied the foundation and I am using a finite-state automata model. Basically the game flow would roughly look something like this:

States

The "Ship" is basically the hub for the player. This is where he gets to choose whether to go to a certain planet or get into a space battle with other space ships. Each state (ship, space battle, and planet) can lead to a game over; either to running out of resources, health, or ship gets destroyed. I am also planning to have some simulator elements in here such as eat, ship maintenance and other things.

The "Planet" will have two types, one where it is civilized, and another in which it is hostile. I'm thinking that a civilized planet is where the player will be able to repaire the ship, buy resources, and sell things that they have hunted and searched for from hostile planets. The hostile planets are planets in which the player will be able to hunt for things and aliens.

"Space Battle" is something that I am not sure that I will implement, and I might change this to something else. But for now, a space battle would fit the idea that I have in mind.

Development

As I mentioned, I was only able to work on mostly the foundations. I implemented the menu and ship states, which are currently empty aside from small options and objects. And so far the game looks like this:

Ship

The big box represents the ship. I am planning to make it bigger, but the player will be able to walk around (but pretty limited), and interact with certain elements of the ship. You also have a small monster there, which represents an android. That object was inspired by astro-mech droids from Star Wars, and I am planning to make it as a guide for the player. Finally you have the hero, which pretty much has nothing at the moment aside from the sprite. I am thinking that there would be U.I. in there in which the player will select through many options.

Next Steps

Right now I am not too worried about the animations and graphics, so I will start working on creating the text box images and some of the user interface. I also need to figure out how to deal with the resolution in which I am having problems with. There are many more challenges to come but I am going at it step by step. I'm hoping that I am on the right track and that I will be able to complete on time. Anyway thank you for reading and also.. Happy New Year! Woo