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Heya, thank you for trying the game out! I'm glad you enjoyed the concept, it's been an idea I've been sitting on for a long while now, and I'm happy to finally present it in some way! I'll admit balancing the dragon's health was a big concern as I'm not too well versed on fine-tuning game balance, and wasn't entirely sure how much health would have been too much. In retrospect I should have focused it more around the maximum multiplier amount and made the final grind less cumbersome, rather than set it at some arbitrarily large number and leaving it at that. I'm still trying to figure stuff out about resolution so I'll likely update this with some better options once I figure all that out (that's likely also why expanding the window makes stuff like the UI seem more lumped closer to the left side than more evenly spaced out). I did push a tiny update to hopefully fix at least one crash issue (turns out one level not having a player spawn location kind of messes with respawns lol) and knock the boss's health down to a hopefully less tedious amount and more generous regen timer.