Wow! It looks like you have a lot of systems going on at once here! I'm impressed! I can spot a top-down shooter, text, cutscenes, flashlight mechanics, charming sprite artwork, sprinkled on top with a bit of horror and story. I was already immersed into the game story with the intro sequence.
Some feedback:
- Audio was mostly spot on.
- Ambience was good for setting the mood.
- Directional monster noises was good for letting me know where the monsters were coming from (but I did need a pair of earbuds to be able to hear which direction)
- But for footsteps, you could randomize footstep pitches slightly or choose from multiple footstep sounds to have a more varied experience.
- Shooting was pretty nice. I like all the elements at play like the screenshake, the bullet trail, the camera movement, and the audio for the gun click when I was out of ammo.
- It felt like vision was too small with no flashlight, so I often resorted to just keeping the flashlight on.
- It would be nice if reloading could be canceled, in case I need to shoot an incoming monster.
- I couldn't tell which doors could be entered towards the end. I remember seeing boarded-off doors in the first "level," but didn't see them towards the end of the game and made me slightly confused whether I was supposed to try to walk in those buildings or not.
- I could just keep my flashlight on and outrun the monsters sometimes, so I didn't feel like the game really challenged me.
I was amazed with what you were able to implement during the span of the game jam, and had a lot of fun getting immersed with the audio and the story!