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(+1)

Wow! It looks like you have a lot of systems going on at once here! I'm impressed! I can spot a top-down shooter, text, cutscenes, flashlight mechanics, charming sprite artwork, sprinkled on top with a bit of horror and story. I was already immersed into the game story with the intro sequence.

Some feedback:

  • Audio was mostly spot on.
    • Ambience was good for setting the mood.
    • Directional monster noises was good for letting me know where the monsters were coming from (but I did need a pair of earbuds to be able to hear which direction)
    •  But for footsteps, you could randomize footstep pitches slightly or choose from multiple footstep sounds to have a more varied experience.
  • Shooting was pretty nice. I like all the elements at play like the screenshake, the bullet trail, the camera movement, and the audio for the gun click when I was out of ammo.
  • It felt like vision was too small with no flashlight, so I often resorted to just keeping the flashlight on.
  • It would be nice if reloading could be canceled, in case I need to shoot an incoming monster.
  • I couldn't tell which doors could be entered towards the end. I remember seeing boarded-off doors in the first "level," but didn't see them towards the end of the game and made me slightly confused whether I was supposed to try to walk in those buildings or not.
  • I could just keep my flashlight on and outrun the monsters sometimes, so I didn't feel like the game really challenged me.

I was amazed with what you were able to implement during the span of the game jam, and had a lot of fun getting immersed with the audio and the story!

(+1)

Thanks a lot for the nice comments and the feedback!!
I can now see that it's really confusing what you're supposed to do to "clear" each  level yeah, it's really not obvious that you can interact with doors at the end. There's a ton of buildings but you can use specifically these two! Hahah. A highlight or something would've been dope.

Nice tip about the footsteps yes. Will keep it in mind, reload cancelling would've been a nice addition as well


About the flashlightttt yes I originally planned to introduce a sanity system that punished you for staying on the dark. I just couldnt come up with an idea that convinced me enough to implement it. But I wanted to make monsters like twice as fast as well so you couldn't just run through the level and you actually had to manage flashlight on/off

But ay really appreciate you playing and commenting dude! About to check out your game :D have a nice one