Thank you for trying it out! Tbh these are the kinds of issues I should've expected when making a game from scratch. From what I understand, the inputs are handled via scancodes instead of keycodes, iow it cares more about the physical keys you press than about what they map to, so you can just pretend it's a qwerty keyboard and use ",aoe". Not sure if that helps, but I am rewriting the input code now, so the next version will definitely work ;)