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Wood and sand tilesets in space are a bit odd, I guess it would be pretty hard to make something more space station-y than the metal one when its miniature. Maybe an asteroid tileset could work?

I put something really quickly to not have the default gravel/fields scene. I plan to make the levels look unique.

The solution to Dream Jumping felt a bit bullshitty - having the fairy stand on the tile borders so she's on both at the same time felt unintended. However, maybe it flows better when the level would be integrated into the game properly.

I will pay attention to this. You are the first one who mentions it, it is something that I use quite a lot since it gives me a good way for a fairy to activate a button while at the same time being able to activate other things.

Is whipping a fairy, having the whipper eaten and poking it at the same time intended? Because I solved some puzzle that why but I'm not sure if it was actually intended.

It is intended, but I'm starting to think it isn't as intuitive as I imagined.

The spades level was my favorite

Interesting, I'm receiving different signals about that level.

The whip fairy is great, seems like you can do some interesting puzzles with it.

Glad to hear that. I had my doubts, but people liked her so far.

Whipping was misspelled:

Going to fix it, thanks for pointing it out.

Like I mentioned before, I realised just now the level selection is bugged and the three last bonus levels don't unlock on their own. To unlock them, go to pause the game, go to "skip levels" and then "unlock all levels". I updated the demo but it wont fix profiles that beat the last level already.

Those levels are convoluted though.

(+1)
I will pay attention to this. You are the first one who mentions it, it is something that I use quite a lot since it gives me a good way for a fairy to activate a button while at the same time being able to activate other things.

I don't think its a bad thing, if its introduced well earlier in a level I think its fine.

I put something really quickly to not have the default gravel/fields scene. I plan to make the levels look unique.

Yeah that makes sense.

Like I mentioned before, I realised just now the level selection is bugged and the three last bonus levels don't unlock on their own. To unlock them, go to pause the game, go to "skip levels" and then "unlock all levels". I updated the demo but it wont fix profiles that beat the last level already.

Nice, I'll play them too.