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Love the look of the game. It's a really nice blend of styles with a lot of personality. But the combat can still be improved by a lot, I think. It's a good start on the core systems, but it is lacking in clarity. I just attacked over and over while getting bashed into the ground. I couldn't tell if I had almost killed anyone or not, and eventually my team just died without ever killing anyone. Sometimes the menu would only come up with a "skills" option, which had a greyed out "Great job team" or something, and the items menu, which didn't do anything. It took a minute to figure out I needed to hit C to switch, meanwhile everyone is getting bashed. The semi-real time combat system is not great in my opinion. The way I've seen these work is that when your meter fills up, the game pauses and lets you select your action for that character, and then continues when you are done. Menu navigation is not something that is enjoyable to do in real-time, because every moment you take clicking through it, is more damage you're taking.

Keep going though, the style and atmosphere is killer. It takes quite a few iterations to get these sort of systems really smoothly working and enjoyable, but you are well on your way. Don't take my criticisms as a negative, I just want to see this get to where it deserves to be.